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Cub Scout Activity Badges: Athletics

 

To complete this badge the Cub Scout must gain eight or more points. Add up the scores from the best four events.

      Activity 3 points 2 points 1 point
    1 50m Sprint 9 seconds 10 seconds 11 seconds
    2 Throwing the cricket ball -
    using a 135g ball
    25 metres
    (82')
    22 metres
    (72')
    18 metres
    (60')
    3 High Jump 96cm
    (3'2")
    86cm
    (2'10")
    76cm
    (2'6")
    4 Long Jump 3 metres
    (10')
    2.5 metres
    (8')
    2 metres
    (6'6")
    5 Sargent Jump - measurements
    refer to height on target
    35cm
    (14")
    30cm
    (12")
    25cm
    (10")
    6 Shuttle Run -
    individual runs 6 x 10 metres
    18 seconds 19 seconds 20 seconds
    7 50 metres Skipping -
    with rope turning overhead
    12 seconds 13 seconds 14 seconds
    8 1,000 metres run 5 minutes 6 minutes 10 minutes
     

    When requirement three is undertaken, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, the Fosbury Flop must not be attempted.

    When requirement six is undertaken, the limits of the run are marked on the ground. The runner's hand or foot must touch on or above the mark at the end of the run.